With just a couple of months to go to the Blender Conference 2016, we are taking this opportunity to make the early announcement. This comes at a time when things are more on the “Call for Content” stage.
Blender is a free and open source 3D content creation software application suite. It is used for creating commercial and personal 3D media. Blender is a suite that contains a video sequence editor, game engine and modeling tools. It also comes with animation tools, a UV image editor and compositing tools. Motion Tracking, a Plugin system and more are also packed into Blender.
There is an internal render engine (Blender Render) and a stand-alone Cycles render engine. Both of the render engines are native to Blender.
This years conference will be held at De Balie in Amsterdam, the Netherlands. It will run between the 28th and 30th October 2015. Currently submissions for presentations and sponsorship opportunities are being accepted for the event.
Highlights of the Blender Conference 2016
Like previous events, there will be a host of talks and presentations. These will be related to the advancements Blender and the wider related 3D industry has made. These will include simple short talks, visual presentations, courses and workshops.
Of note, case studies will be examined featuring the way Blender is used in professional settings. This will include animation film work, visual effects and the use of Blender in the movie industry or game studio’s pipeline.
The Suzanne Awards is back again this year. This is the Blender specific Oscar awards. The categories this year will include Character Animation, Design and Short Film.
As we get closer to the event we will be bringing you more details on the Suzanne Awards nominees as well as the line up of presenters and their topics of choice.