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NVIDIA GameWorks VR 1.0 Released

NVIDIA has officially released GameWorks VR alongside DesignWorks VR Software Development Kits for immediate availability.

The announcement pulls GameWorks VR out of Beta with this new release.

What’s new in GameWorks VR

This new update brings official support to Windows 10. In addition, it introduces  Multi-res shading which brings up to 50% performance boost in your VR games and apps.

Virtual reality is fast picking up steam in the field of gaming and 3D intensive application.

GameWorks VR is a set of APIs, libraries and toolkit from NVIDIA for the Virtual Reality related production needs. In addition to Multi-res shading, the GameWorks VR also brings in a couple more benefits such as:

  • VR SLI which provides increased performance in Virtual Reality games and applications for those with multiple GPUs
  • Context Priority for scheduling GPU, asynchronous time warp to cut latency eliminating the need to re-render a new frame.
  • Direct Mode for treating VR headsets as head-mounted displays.
  • Front Buffer Rendering to enable the GPU to render directly to the front buffer for reduced latency.

To access these new features mentioned above you need to be registered in the developer program here.

After registration, you can go ahead and download the updated VR SDK from here.

 

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