{"id":1976,"date":"2016-03-23T10:46:28","date_gmt":"2016-03-23T07:46:28","guid":{"rendered":"http:\/\/local.brightwhiz\/?p=1976"},"modified":"2016-03-23T10:46:28","modified_gmt":"2016-03-23T07:46:28","slug":"gameworks-3-1-released","status":"publish","type":"post","link":"http:\/\/local.brightwhiz\/gameworks-3-1-released\/","title":{"rendered":"GameWorks 3.1has Been Announced"},"content":{"rendered":"
NVIDIA announced the release of the GameWorks 3.1 SDK. This announcement was made at the Game Developers Conference (GDC 16). NVIDIA GameWorks is a graphics software suite ideal for optimizing the capabilities of the NVIDIA GPUs. If comes with four components, VisualFX that deals with rendering particles and other effects like Hair, shadows, depth of field, water, smoke, fire, water among others. Then there is PhysX ideal for physics optimizations including, collisions, destruction, particle and fluid simulations. OptiX is ideal for ray-tracing and baked lighting.<\/p>\n
The three major new feature of this new release deal with the following:<\/p>\n