{"id":2553,"date":"2016-06-01T17:54:45","date_gmt":"2016-06-01T21:54:45","guid":{"rendered":"http:\/\/local.brightwhiz\/?p=2553"},"modified":"2016-06-01T17:54:45","modified_gmt":"2016-06-01T21:54:45","slug":"unreal-engine-4-12-released","status":"publish","type":"post","link":"http:\/\/local.brightwhiz\/unreal-engine-4-12-released\/","title":{"rendered":"Enter the new and Improved Unreal Engine 4.12"},"content":{"rendered":"
The fellas at Epic Games have announced the release of Unreal Engine 4.12 for general availability. This release comes with hundreds of updates from the developer community and maintainers alike.<\/p>\n
Unreal Engine<\/a> is a free and open source<\/a> suite of game development<\/a> tools<\/a> supporting 2D, 3D<\/a>, and VR<\/a> development. It supports games on mobile, PC and consoles, animation, architectural modeling and rendering and more.<\/p>\n We start off with Sequencer, the successor to Matinee (Even though Matinee is still supported). This is the new non-linear, real-time cinematics and animation tool that makes it debut in this release. Sequencer supports automatic keyframing, cinematic cameras, and live gameplay recording. The sequencer is ideal for both small and large animation projects.<\/p>\n The long-awaited preview of the VR Editor is now available in this release. Any of the Visual Studio<\/a> 2015 versions are now required for C++<\/a> development on Windows<\/a>.<\/p>\nWhat are the Highlights of Unreal Engine 4.12<\/h2>\n