{"id":794,"date":"2015-12-19T08:35:22","date_gmt":"2015-12-19T05:35:22","guid":{"rendered":"https:\/\/sobbayi.com\/?p=794"},"modified":"2015-12-19T08:35:22","modified_gmt":"2015-12-19T05:35:22","slug":"using-c-standard-template-library-stl-game-development","status":"publish","type":"post","link":"http:\/\/local.brightwhiz\/using-c-standard-template-library-stl-game-development\/","title":{"rendered":"Using the C++ Standard Template Library (STL) in Game Development"},"content":{"rendered":"
Generally, you want to avoid wasting time creating your own data structures instead of using the C++ Standard Template Library (STL). However in game development, it is good to note that sometimes the STL is not the best option. It depending on specific application<\/p><\/blockquote>\n
The C++ Standard Template Library Overview<\/a>
\nWikipage on the C++ Standard Template Library<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"Generally, you want to avoid wasting time creating your own data structures instead of using the C++ Standard Template Library (STL). However in game development, it is good to note…<\/p>\n","protected":false},"author":1,"featured_media":7246,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"quote","meta":{"footnotes":""},"categories":[17],"tags":[111,146,262,350,471,543,563],"yoast_head":"\n
STL or C++ Standard Template Library as Used in Game Development<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\n\n\n\t\n