{"id":851,"date":"2015-12-22T19:58:48","date_gmt":"2015-12-22T16:58:48","guid":{"rendered":"https:\/\/sobbayi.com\/?p=851"},"modified":"2024-02-20T10:10:25","modified_gmt":"2024-02-20T07:10:25","slug":"gameworks-vr-1-1-update-released","status":"publish","type":"post","link":"http:\/\/local.brightwhiz\/gameworks-vr-1-1-update-released\/","title":{"rendered":"Another GameWorks VR 1.1 Update up for Grabs"},"content":{"rendered":"
GameWorks VR 1.1. has been released. The announcement was made by NVIDIA.<\/p>\n
GameWorks VR is geared towards virtual reality and targets the gaming industry and 3D intensive applications with an array of powerful APIs and libraries.<\/p>\n
NVIDIA GameWorks VR features such as Multi-res shading, VR SLI for game developers, Context priority, direct mode, and front buffer rendering are available features for the VR Headset developers.<\/p>\n
VR SLI comes in handy for extra performance on virtual reality apps. This allows the VR apps to leverage multiple GPUs assignment on a single eye via the SLI bridge thereby hardware accelerating stereo rendering. VR SLI is supported on DirectX and OpenGL. The latter which is a new addition.<\/p>\n
Multi-Res shading allows for the rendering of a single image at different resolutions using Maxwell\u2019s multi-projection architecture to render multiple viewports in a single pass.<\/p>\n
Context Priority allows the developers of VR headsets to control GPU scheduling for better control of the real world VR features for greater performance and reduced latency in re-rendering frames.<\/p>\n
Direct Mode allows the VR Headset to be distinguished from monitors and to be treated as head-mounted displays. This gives a general overall experience.<\/p>\n
Front buffer rendering allows for the reduction of latency by allowing the GPU to render directly to the front buffer.<\/p>\n
You can now go and visit the NVIDIA developer website and download the new update<\/a> of NVIDIA GameWorks VR 1.1. You have to be a registered GameWorks developer to get the most out of this download. To do that you can visit the developer program page right here<\/a>.<\/p>\n You can also read more on the NVIDIA GameWorks APIs by visiting this VR game development page.<\/p>\n","protected":false},"excerpt":{"rendered":" GameWorks VR 1.1. has been released. The announcement was made by NVIDIA. GameWorks VR is geared towards virtual reality and targets the gaming industry and 3D intensive applications with an…<\/p>\n","protected":false},"author":1,"featured_media":6907,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,28,16,18],"tags":[33,111,145,146,162,262,280,318,319,350,412,414,433,449,471,545,591,616,627],"yoast_head":"\n