{"id":855,"date":"2015-12-23T11:12:53","date_gmt":"2015-12-23T08:12:53","guid":{"rendered":"https:\/\/sobbayi.com\/?p=855"},"modified":"2015-12-23T11:12:53","modified_gmt":"2015-12-23T08:12:53","slug":"scene-management-or-resource-management-debunked","status":"publish","type":"post","link":"http:\/\/local.brightwhiz\/scene-management-or-resource-management-debunked\/","title":{"rendered":"Difference Between Scene Management and Resource Management"},"content":{"rendered":"
One major difference between resource management and scene management is that resource management aims are managing the data of the resources in terms of loading, unloading, and so on, while scene management generally organizes the data of a scene so that it can be efficiently processed once loaded.Data Structures and Algorithms for Game Developers: Allen Sherrod<\/a><\/cite><\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"
One major difference between resource management and scene management is that resource management aims are managing the data of the resources in terms of loading, unloading, and so on, while…<\/p>\n","protected":false},"author":1,"featured_media":920,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[33,146,262,433,449,545,616],"yoast_head":"\n
Scene Management and Resource Management, Debunked<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\n\n\n\t\n