{"id":8614,"date":"2020-05-17T06:52:33","date_gmt":"2020-05-17T10:52:33","guid":{"rendered":"http:\/\/local.brightwhiz\/?p=8614"},"modified":"2020-05-17T06:52:33","modified_gmt":"2020-05-17T10:52:33","slug":"radeon-rays-4-0-release","status":"publish","type":"post","link":"http:\/\/local.brightwhiz\/radeon-rays-4-0-release\/","title":{"rendered":"Radeon Rays 4.0 Release is now Available"},"content":{"rendered":"\n
Radeon Rays 4.0 release is now available and comes with added Vulkan API, HIP and DirectX 12 support but drops OpenCL. It also maintains support for CPU-based execution too.<\/p>\n\n\n\n
This accelerated ray intersection library for DirectX 12, Vulkan, HIP, and CPU comes with new features and various other improvements. AMD <\/a>originally made this release closed-source but reversed that decision and it is once again open source like its predecessors. Even though it is just some parts of it.<\/p>\n\n\n\n The announcement was made as part of the GPUOpen relaunch.<\/p>\n\n\n\n Some of the new features include GPU<\/a> optimized Bounding Volume Hierarchy (BVH), Custom AABB hierarchy for your scene, and the inclusion of DirectX 12<\/a>, Vulkan<\/a>, and HIP.<\/p>\n\n\n\n Find out more details about the Radeon Rays 4.0 Release here<\/a>, including information on downloading the SDK, System requirements, and backend choice here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":" Radeon Rays 4.0 release is now available and comes with added Vulkan API, HIP and DirectX 12 support but drops OpenCL. It also maintains support for CPU-based execution too. This…<\/p>\n","protected":false},"author":1,"featured_media":8615,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25,13,16,18],"tags":[33,37,49,164,198,280,298,354,359,424,425,433,449,494,591,628,646],"yoast_head":"\n