Khronos announced that it has released the final versions of the set of Vulkan, GLSL, and SPIR-V extension specifications that seamlessly integrate ray tracing into the existing Vulkan<\/a> framework.<\/p>\n\n\n\n
In addition to advanced functionality such as the ability to load balance ray tracing setup operations onto the host CPU, This specification will be familiar to anyone who has used DirectX<\/a> Raytracing (DXR) in DirectX 12.<\/p>\n\n\n\n
Drivers including the final extensions for NVIDIA<\/a> GPUs can be found here<\/a>. Initial drivers supporting these extensions for AMD<\/a> GPUs can be found here<\/a>. Read more about the Vulkan Ray Tracing final specification release here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"