{"id":9234,"date":"2020-12-06T00:49:25","date_gmt":"2020-12-06T05:49:25","guid":{"rendered":"http:\/\/local.brightwhiz\/?p=9234"},"modified":"2020-12-06T00:49:25","modified_gmt":"2020-12-06T05:49:25","slug":"unreal-engine-4-26-released","status":"publish","type":"post","link":"http:\/\/local.brightwhiz\/unreal-engine-4-26-released\/","title":{"rendered":"Unreal Engine 4.26 Released With Extended Virtual Production Toolset"},"content":{"rendered":"\n
Epic Games announced the release of Unreal Engine 4.26 for general availability. The release comes with a host of bug fixes and improvements as well as new features. This release brings new tools that extend the users’ ability to create more relaistic real-time environments and characters for games, film & TV, visualization, and training & simulation, improved virtual production toolset; higher-quality media output, improved design review tools, and more.<\/p>\n\n\n\n
Unreal Engine<\/a> is an open-source and cross-platform game engine developed by Epic Games and written in C++. It is an advanced real-time 3D<\/a> creation platform for creating photorealistic visuals, interactive, and immersive experiences.<\/p>\n\n\n\n The new Groom Asset Editor replaces the properties editor with a fully-featured editor where you can manage and edit your imported grooms with visual representation in its own viewport.<\/p>\n\n\n\n With this artists can create convincing humans or animals, with the ability to simulate and render true strand-based hair, fur, and feathers.<\/p>\n\n\n\n Here artists get the ability to create dynamic time-of-day lighting for large worlds from the sky, atmosphere, and cloud systems. With a new cloud rendering system for large scale cloudscapes and atmospheric fog, artists now get fully dynamic, material-driven workflow for cloud creation with scalable quality across console and desktop platforms.<\/p>\n\n\n\n The Sky lighting now supports real-time scene capture for atmosphere, clouds, height fog, and opaque meshes which is more performant than the Blueprint node.<\/p>\n\n\n\n There is a new fully-featured water rendering and meshing system in Unreal Engine 4.26 that supports large, open worlds enabling you to quickly create rivers, lakes, and oceans using spline-based workflows. The water system also offers unified shading and rendering pipeline integration along with surface meshing that supports physics interactions and fluid simulation with gameplay.<\/p>\n\n\n\n Through technology such as NVIDIA<\/a>\u2019s NVLink, data can be transferred between two GPUs at very high speed allowing any viewport to be rendered on another GPU, for example, one display-facing GPU<\/a> would render the entire scene while another handles the inner frustum, passing the pixels back to the first one.<\/p>\n\n\n\n Included is a new fully REST-compliant Remote Control API that enables you to easily collect and organize any parameters or function libraries from the Unreal Engine UI into customizable presets. These can be used in a panel in the Unreal Editor, or seamlessly connected to widgets\u2014such as radial dials, sliders, or color pickers\u2014in web applications, without coding.<\/p>\n\n\n\n The Movie Render Queue enables you to create high-quality frames with accumulated anti-aliasing and motion blur for film and television, cinematics, and marketing, and extremely high-resolution images for print.<\/p>\n\n\n\n The improvements in this release make it possible to output render passes, including matte IDs, camera motion vectors, Z-depth, ambient occlusion, reflections, and more from the Movie Render Queue, enabling you to refine your images in downstream compositing or photo-editing application.<\/p>\n\n\n\n There is now also added support for OpenColorIO (OCIO) to both the Movie Render Queue and the viewport as well as new support for exporting multi-channel EXRs, Apple ProRes, and Avid DNxHR codecs, and Final Cut Pro XML EDLs, as well as the ability to integrate render farms.<\/p>\n\n\n\n There are now significant usability and performance improvements in the Collaborative Viewer template that enables multi-user design reviews on VR\/AR\/Desktop. This allows more users to join a collaborative review session. Additionally, there is support for voice communication between participants over VOIP using in-engine peer-to-peer protocols.<\/p>\n\n\n\n This just scratches the surface of what is included in Unreal Engine 4.26. You can get a comprehensive list of new features and improvements from the official Unreal Engine Release Notes here<\/a>. At your own convenience, you can get your free copy of this game and interactive engine here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":" Epic Games announced the release of Unreal Engine 4.26 for general availability. The release comes with a host of bug fixes and improvements as well as new features. This release…<\/p>\n","protected":false},"author":1,"featured_media":9235,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25,13,28,16,18],"tags":[33,34,53,63,64,111,145,146,149,225,265,321,433,449,459,505,616,618,624,627,646,653],"yoast_head":"\nHair, Fur, and Feathers Ready for Production With Groom Asset Editor<\/h2>\n\n\n\n
Sky, Cloud, and Environment Lighting<\/h2>\n\n\n\n
Water Rendering and Meshing System<\/h2>\n\n\n\n
Unreal Engine 4.26 Extended Virtual Production Toolset<\/h2>\n\n\n\n
Enhanced High-Quality Media Output<\/h2>\n\n\n\n
Unreal Engine 4.26 Collaborative Design Reviews<\/h2>\n\n\n\n
Conclusion<\/h2>\n\n\n\n