Godot 3.2.2 Release has been announced for general availability. This version of the popular and versatile game engine has been released primarily as a maintenance release.
The release comes out with a bunch of bug fixes, usability enhancements, documentation and translation updates.
Godot 3.2.2 Release includes 5 major features as follows:
C# projects are now supported on the iOS platform. It is also important to note that UWP support is still missing in the Mono Build. iOS export templates are also included in this build. Exporting C# projects to iOS should be done from macOS.
With the 2D batching system for GLES2, 2D rendering has some huge performance optimizations in many situations. This drastically reduces drawcall-related bottlenecks with massive gains in drawing lots of sprites, big TileMaps, and text rendering.
Also included in this release is a brand new Android plugin system which is backward-incompatible with the 3.2/3.2.1 system.
There is now DTLS support and ENet integration with the improved networking system. The new features do not yet work on Windows and is expected to be fixed in the next release.
Handling of Variants pointing to released Objects leading to dangling pointers has been fixed in this version.