Godot 3.2.2 Release has been announced for general availability. This version of the popular and versatile game engine has been released primarily as a maintenance release.
The release comes out with a bunch of In computing technology, a bug is an unintentional coding error in a computer application program, hardware device or operating system. Bugs can typically cause annoying computer glitches, or cause more serious problems including life-threatening situations. In 2018 and 2019 a bug in the sensor on the Boeing 737 Max caused Lion Air Flight 610 and Ethiopian Airlines Flight 302 to... More fixes, usability enhancements, documentation and translation updates.
Godot 3.2.2 Release includes 5 major features as follows:
C# projects are now supported on the iOS platform. It is also important to note that UWP support is still missing in the Mono Build. iOS export templates are also included in this build. Exporting C# projects to iOS should be done from macOS.
With the 2D batching system for GLES2, 2D rendering has some huge performance optimizations in many situations. This drastically reduces drawcall-related bottlenecks with massive gains in drawing lots of sprites, big TileMaps, and text rendering.
Also included in this release is a brand new Android plugin system which is backward-incompatible with the 3.2/3.2.1 system.
There is now DTLS support and ENet integration with the improved networking system. The new features do not yet work on Windows and is expected to be fixed in the next release.
Handling of Variants pointing to released Objects leading to dangling A cursor or pointer is an indicator used in computer user interfaces such as monitors or other display devices to show the current position of user interaction with the task at hand. The indicator here is usually represented as an arrow in the default state. Based on the function or the software the user is interfacing with, the cursor may... More has been fixed in this version.