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GPU Technology Conference on Track

The NVIDIA GPU Technology Conference, an expo showcasing the best in GPU technology. Where academia and industry professionals come together to interact and share ideas about GPU computing.

This is an annual conference of talks, hands-on labs, keynotes, exhibits, and interactive challenges. The GPU Technology Conference is hosted by NVIDIA, best known as the makers of high-performance GPUs and related technology.

The NVIDIA GPU Technology Conference is slated to take place from the 4th of April to the 8th, 2016 at the San Jose McEnery Convention Center at the heart of Silicon Valley in San Jose, California. Call for submissions are open to any interested parties or individuals.

The NVIDIA GPU Technology Conference is probably the biggest conference for GPU developers. It gives attendants the opportunity to connect with other industry players and peers. There is plenty of learning and discovery of new technology and techniques.

Of course, you will hear from NVIDIA CEO and Co-Founder Jen-Hsun Hang as well as other renowned speakers. To get an idea of the size of the conference, the 2015 GTC has well over 500 recordings and another 500 posters and 2016 promises to be much bigger than that.

Some of the topics you will expect to hear about include but are not limited to Astronomy & Astrophysics, Virtual Reality, Big Data, Computer Vision, Accelerated Cloud Computing, Programming Languages, Developer – Tools, Embedded Systems, Energy Exploration, Finance, Game Development, Graphics Virtualization, Machine Learning, Media & Entertainment,  Rendering, Signal Processing, Supercomputing, Large Scale and Multi-Display Web Acceleration and more.

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To submit a proposal for the conference in 2016 you may follow this call for submission resource. There is also a list of upcoming GTC webinars here for those who are interested.

Now, if you missed GTC 2015 or you need to refresh on what went down at the 2015 GPU Technology Conference, then you can access all the material from GTC 2015 here.

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