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Enter the new and Improved Unreal Engine 4.12
The fellas at Epic Games have announced the release of Unreal Engine…
Bloat Free C++ GUI Dear imgui 1.49 Released
Dear imgui 1.49 has been released. This release comes with a host of…
The GeForce GTX 1080 now Supports NVIDIA VRWorks SDK
NVIDIA has announced the added support for VRWorks SDK on the…
The New CUDA 8 Toolkit Release Candidate Now Available
NVIDIA has announced the immediate availability of CUDA 8 Toolkit…
Discover the Force in NVIDIA’s GeForce GTX 1080 GPU
NVIDIA recently unveiled their newest GPU in more that one and a half…
A Peek Into NVIDIA VRWorks APIs
Here we will be taking a brief walk-through of the NVIDIA VRWorks…
CUDA Toolkit 8 With New Advancements
Though not released yet, NVIDIA has announced the upcoming CUDA…
IndieCade East is Around the Corner
The IndieCade East Festival 2016 is back with us again. This time…
Unreal Engine 4.11Announced
The team over at Epic Games has announced the latest release of…
GameWorks 3.1has Been Announced
NVIDIA announced the release of the GameWorks 3.1 SDK. This…
Nested Coordinate Spaces: 3D Math for Computer Graphics – Part 4
After a long break, we now resume our series on 3D math for computer…
Time Travel a Reality With Time Machine VR
Time travel is real. Well, at least it is on Time Machine VR. The new…
Khronos has Announced Vulkan 1.0 Specification
The Khronos Group open consortium of leading hardware and software…
Overview of Vulkan for GPU 3D Graphics and Compute
Christened as the next generation OpenGL initiative by the Khronos…
A Quick Rundown of the Android++ Development Tool
2016 started pretty well with the announcement that Android++ is now…
NVIDIA CodeWorks for Android-M Updated to 1R4
NVIDIA CodeWorks for Android 1R4 is now available for download. This…
Difference Between Scene Management and Resource Management
One major difference between resource management and scene management…
Another GameWorks VR 1.1 Update up for Grabs
GameWorks VR 1.1. has been released. The announcement was made by…
Vulkan 1.0 Release Imminent
Khronos recently announced that the much anticipated Vulkan 1.0 will…
Using the C++ Standard Template Library (STL) in Game Development
Generally, you want to avoid wasting time creating your own data…
The Byte Order and Importance of a File Structure
There is no way to automatically determine a file’s byte order.…
Importance of Memory Management in C++
C++ has pointers, whereas Java and C# do not. All three languages…
How to Look at Data structures in Computer Science
Another way to look at a data structure is as a structure that is…
Multiple Coordinate Spaces; Theory of 3D Math for Computer Graphics – Part 3
We continue with the third part of our series on the theory of 3D…
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