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Unreal Engine 4.12 Release

Enter the new and Improved Unreal Engine 4.12

The fellas at Epic Games have announced the release of Unreal Engine…
Borderlands Dear imgui 1.49

Bloat Free C++ GUI Dear imgui 1.49 Released

Dear imgui 1.49 has been released. This release comes with a host of…
NVIDIA VRWorks SDK GeForce GTX 1080

The GeForce GTX 1080 now Supports NVIDIA VRWorks SDK

NVIDIA has announced the added support for VRWorks SDK on the…
CUDA 8 Toolkit Release Candidate Valley Floor

The New CUDA 8 Toolkit Release Candidate Now Available

NVIDIA has announced the immediate availability of CUDA 8 Toolkit…
GeForce GTX 1080 GPU

Discover the Force in NVIDIA’s GeForce GTX 1080 GPU

NVIDIA recently unveiled their newest GPU in more that one and a half…
NVIDIA VRWorks

A Peek Into NVIDIA VRWorks APIs

Here we will be taking a brief walk-through of the NVIDIA VRWorks…
CUDA Toolkit 8 Performance Bike

CUDA Toolkit 8 With New Advancements

Though not released yet, NVIDIA has announced the upcoming CUDA…
IndieCadie East Festival 2016 New York

IndieCade East is Around the Corner

The IndieCade East Festival 2016 is back with us again. This time…
Unreal Engine 4.11

Unreal Engine 4.11Announced

The team over at Epic Games has announced the latest release of…
GameWorks 3.1 Volumetric Lighting

GameWorks 3.1has Been Announced

NVIDIA announced the release of the GameWorks 3.1 SDK. This…
Nested Coordinate Spaces 3D Math

Nested Coordinate Spaces: 3D Math for Computer Graphics – Part 4

After a long break, we now resume our series on 3D math for computer…
Time Machine VR

Time Travel a Reality With Time Machine VR

Time travel is real. Well, at least it is on Time Machine VR. The new…
Khronos Vulkan 1.0 Specification

Khronos has Announced Vulkan 1.0 Specification

The Khronos Group open consortium of leading hardware and software…
Vulkan 3D Tea Pot

Overview of Vulkan for GPU 3D Graphics and Compute

Christened as the next generation OpenGL initiative by the Khronos…
Android++ Development for Visual Studio

A Quick Rundown of the Android++ Development Tool

2016 started pretty well with the announcement that Android++ is now…
Kathmadu Nepal, NVIDIA Codewoks for Android 1R4 Android

NVIDIA CodeWorks for Android-M Updated to 1R4

NVIDIA CodeWorks for Android 1R4 is now available for download. This…
Scene Management, Kakamega Chicken

Difference Between Scene Management and Resource Management

One major difference between resource management and scene management…
GameWorks

Another GameWorks VR 1.1 Update up for Grabs

GameWorks VR 1.1. has been released. The announcement was made by…
Vulkan 1.0 Crystal Suzanne Blender 3D

Vulkan 1.0 Release Imminent

Khronos recently announced that the much anticipated Vulkan 1.0 will…
C++ STL in Game Development

Using the C++ Standard Template Library (STL) in Game Development

Generally, you want to avoid wasting time creating your own data…
File Byte Order

The Byte Order and Importance of a File Structure

There is no way to automatically determine a file’s byte order.…
Memory Management with Cplusplus Pointers Daily Tip

Importance of Memory Management in C++

C++ has pointers, whereas Java and C# do not. All three languages…
Data Structures Computer Science Daily Tip

How to Look at Data structures in Computer Science

Another way to look at a data structure is as a structure that is…
Multiple Coordinate Spaces With A Sky Full of Stars

Multiple Coordinate Spaces; Theory of 3D Math for Computer Graphics – Part 3

We continue with the third part of our series on the theory of 3D…
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